UX | Board Game Design: China Impression

September 04, 2020

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Course

UX and Board Games
(CCT419 at University of Toronto)

Project

Board Games design

Tool

Adobe InDesign | Adobe Illustrator

Project Introduction

Game Title: China Impression

Game Description: China Impression is a game in the setting of the Chinese culture, in the form of Chinese tourist attractions and food. The player will become a tourist who is traveling around China on the map. The chess of each player represents different Chinese people/groups. Players will get to know their culture as the game goes.

Mechanics: Dice rolling, Action/movement programming, Card drafting.

Number of players: 3 - 6 players.

Target audience: People aged 16-30 who like to play board games and are also interested in Chinese culture.

Time to play: 30 mins - 40 mins.

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Initial ideas

Map: Chinese map with various attractions and food displayed. The close ones are connected by lines, which are representations of routes. Players need to roll dice to reach different attractions.

Characters: Players can choose from seven different characters. Each character represents one Chinese ethical group (Han, Miao, Tibetan, Uighur, Yi, Mongolian, Tujia). Players can choose a character they like as a role representation.

Card: Players have the same amount of funds initially, and the funds can be used to purchase mission cards. Mission cards will be divided into different levels. The successful completion of tasks with higher levels of difficulty gains more points. The funds are not refundable after the task card is purchased.

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Usability testing

Study Format: Remote, consist of four tasks.

Materials: A background questionnaire, a post-session questionnaire (System Usability Scale), and a product reaction form.

Feedback: The game instruction was not clear enough. Game components were too simple. Solution: Refined game setup instruction. Added two features - “chance card” and “airport".



Testing Process

● To test our prototype, we conducted two rounds of user evaluations remotely. In both rounds, we sent our prepared game materials, tasks, and questionnaires to the participants.

● They were asked to perform tasks and provide feedback by completing the questionnaires. From the testing results, we found out that the game instruction was not clear enough, and the game components were too simple.

● Therefore, we decided to revise our game instructions by adding how to set up the game and dividing the rules into logical sections. For the game components, we added two features, which are “chance card” and “airport,” to make the game more playable.

Final design outcome

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Click here to download the game, read the instruction, and have fun!

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